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AutoIngest common questions

Documented solutions for some commonly asked questions.

Posted: Tue Jan 30 03:03:10 UTC 2024
By: HeulwenLucas
MMOexp Dark And Darker: The Rogue is essentially
When playing a Wizard in a team, especially one where every player is in a voice call together, Wizards need to communicate when they're about to cast a Spell. Doing so lets teammates know to get out of the way so that there are no big accidents. Remember, while Clerics also have Spells, theirs are pretty much harmless to their allies and in some cases literally bring them back from the dead.

Blue Potions Are Your Friends: And lastly, like Rogues, Blue Potions help Wizards immensely during combat. Usually, it just means they'll die in three hits instead of two, but the time it takes for that one hit is usually enough to turn the tide of the battle.

The Rogue class in Dark and Darker is deceptively difficult to use, especially for solo players. So, let's look at some of the best builds for it.

Dark and Darker's Rogue is one of the more 'high risk, high reward' class choices in this dungeon-crawling battle royale-esque game. In the right hands, a Rogue is absolutely terrifying to be surprised by or can loot and escape the dungeon in record time.

If played incorrectly or in the hands of a beginner, Dark and Darker's Rogue can be killed in a single hit (in some circumstances). So, let's go over the class as a whole, how people tend to build it, and what Skill, Perk, and Equipment loadouts seem to work best overall.

The Rogue is essentially the scout-type character that many other games tend to have. They're fast, have some ability to see enemies coming (at least more than other classes), and have high damage output overall in exchange for extremely low health. In Dark and Darker's case, the Rogue is also the class with the fastest interaction speed, meaning it can open door, loot chests, or place campfires faster than anyone else.

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